AI Insights · Timothy · July 2022
Top 5 Roguelike Games on Android in the UK - Q2 2022
Discover the performance trends of the top 5 Roguelike games on the Android platform in the UK for Q2 2022, including insights on downloads, revenue, and active user metrics.
The second quarter of 2022 saw notable trends in the performance of the top 5 Roguelike games on the Android platform in the United Kingdom. Here’s a detailed look at their weekly downloads, revenue, and active users.
RAID: Shadow Legends from Plarium Global Ltd experienced a varied revenue stream throughout the quarter. Weekly revenue peaked at around $141K in late April, with notable fluctuations, ending the quarter at approximately $100K. Downloads showed an upward trend mid-quarter, reaching about 8.3K in late May, while active users saw a gradual increase, peaking at 20.2K in the same period.
Diablo Immortal by Blizzard Entertainment, Inc. showcased strong initial performance following its release at the end of May. The game saw a peak in weekly revenue at around $106K in early June. Downloads hit a high of approximately 110K during its launch week and tapered off to about 8.4K by the end of June. Active users followed a similar trend, starting strong at nearly 92K and declining to around 32K by the quarter's end.
LilithGames' AFK Arena demonstrated steady performance with weekly revenue peaking at around $27K in late March and early April. Download numbers remained relatively stable, averaging around 500 per week, while active users showed a slight decline from approximately 15K to 12K over the quarter.
Idle Heroes from DHGAMES displayed significant revenue spikes, particularly in late May, reaching approximately $29K. Weekly downloads peaked at around 2.3K in early June. Active users saw a gradual increase, starting at about 11K and climbing to a peak of 13.7K in early June before a slight decline towards the end of the quarter.
Finally, Hero Wars: Alliance by NEXTERS GLOBAL LTD experienced fluctuating weekly revenue, peaking at around $18.7K in early May and closing the quarter at approximately $12.5K. Downloads remained low, averaging around 200 per week. Active users saw a decline from about 9.2K in late March to approximately 7.1K by mid-June, before slightly recovering to around 8.1K at the end of the quarter.
For more detailed insights and data, visit Sensor Tower.